How does the game determine who to attack?

Because every single fight has gone something like this: Melee warrior far and away the closest to the enemy, bottlenecking them if possible.

Enemies ignore the warrior completely and run passed her to hit my ranger and mage. Enemies can't see ranger and mage? Enemies run around a corner until they CAN see the ranger and mage, and then hit them. Enemies surrounded in a smokescreen with my warrior right beside them? Enemies run through the smokescreen to get at my ranger and mage.

I don't mean to sound like I'm venting, but this is incredibly frustrating when trying to devise anything remotely tactical that isn't comprised of dropping so much CC that the computer literally can't attack my ranger and mage.

I'm honestly drawing blanks as to how to prevent this.

Example: Begin fight with ranger and mage both stealthed and tucked far away. Two rounds into the fight I have my mage summon a skeleton. The following round has every single enemy unit in the battle run toward my mage, even though they can't get into view yet, even though for most of them they have to run around two corners to find him.

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Last edited by Orange; 13/07/14 05:48 AM.