Something that I'm getting really annoyed about, the inconsistent way your characters react to traps and area effects.
1. Your party is walking along and one of them calls out, "Careful now - that's a trap!" and then they blithely walk right over it and detonating it, or triggering a pressure pad. Once a trap has been sighted and they're moving from a stationary position, they'll happily walk around it, but when they're already in motion they're incapable of avoiding it?
I can probably assume that it's a pathing problem, with the pathing being decided upon the moment that you click on a location to move to, but can't we be given an option so that they'll halt rather than just keep stumbling on into their explosive doom?
2. Outside of combat your party members will happily navigate around fire and poison areas, in combat it becomes a straight line race to reach the point you clicked with no thought of injury. I've seen NPC characters avoiding these obstacles, during combat, so why not party members?
Why not give an option to have obstacle avoidance on, by default, and if you need a character to charge through you hold down a key to switch into that mode? It's really annoying trying to navigate around these obstacles, only to find you misjudged the path by a few pixels and still set someone on fire.