I have to agree. Sorry but the loot needs a lot of work. Random loot is fine for everyday encounters but I just killed a certain elemental king (epic battle), then did a load of puzzles to get to his ultimate treasure room.

I then had to buy a special item (being vague so I don't spoil it) to open the uber chest.

And after all this epic struggle, what did I get?
1. A level 4 legendary item (I'm now level 13) - even ignoring the uselessness of the item level, because it was random, I couldn't use that type of item.
2. A level 1 marksman skill book (I don't have any characters who even use marksman).
3. And some crafting stuff.

Come on Larian, do you really think it's rewarding having this loot at the end of an epic boss battle, followed by various puzzles?

You need to have a pre-made loot table for boss rewards at the minimum. For boss rewards we should be able to choose the item (let's say from a choice of 4) and that item should be our level or a level higher.

Last edited by Telmorial; 13/07/14 03:23 PM. Reason: Grammatical errors.