Originally Posted by YenRug

I was talking about spotting traps whilst already moving, if your characters are walking a route that will take you over newly revealed traps then they will do so; I stated that your party will avoid them if they already stationary and you then start moving, what I want is for them to stop when they spot a trap whilst they are already moving.

Hm, I don't remember that from my playthrough tbh. My party always tried to avoid traps even if already moving and traps weren't discovered yet. But if that isn't the case for you it should be fixed indeed if that's technically possible or feasible.

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Again, in combat, I explained that I can understand why you might want to move in a straight line, I would like an option which allows you to choose to have your characters avoid treading in fire or poison areas. I said that I have tried navigating around these areas, but sometimes you find that you still catch the edge of them even when trying to avoid them.

Well, it seems it's more lacking precision or that you want to walk too close by thes areas to spare AP which is the problem here. I have no problem whatsover to guide my chars around dangerous areas tbh. Also what you request is almost impossible to implement. What if various effects are in place in a certain area? Hotkeys for "avoid all", "avoid fire", "avoid ice"... and so on or how should that work? The system is imo pretty good how it is. I gives you all the freedom without limiting you in any possible way in combat.

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isn't rocket science, it's common sense options.

Sorry, I am so dumb, I don't have any common sense.


WOOS