I was talking about spotting traps whilst already moving, if your characters are walking a route that will take you over newly revealed traps then they will do so; I stated that your party will avoid them if they already stationary and you then start moving, what I want is for them to stop when they spot a trap whilst they are already moving.
Likely this is a result of pathing in the game. You've already clicked on a point, so your characters are moving to that point with the assumption of no traps or environmental effects. When something is spotted along the way, the original path is still set as you've not clicked to create a new path. Clicking to create a new path will result in the revealed trap being taken into account.
Give it a try. Next time you spot a trap, reload if it is convenient so you can't see the trap. Send a character with high perception on a route that would go through the trap. That character should trigger it even after revealing it. Then try it by first revealing the trap and then walking in a path to set it off. I don't think you can in the second instance.
I'm not saying this is right or wrong, but that is likely why it is happening. I'm not really sure how easy of a fix this would be for the developers.