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Joined: Jun 2014
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journeyman
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Just wanted to report this bug in the game regarding the Glass Cannon talent. This in no way bothers me, but it is a bug so I'm reporting it here. Here's the bug: If you select the glass cannon talent THEN decide you don't want it and un-select it, and choose something else, half your hitpoints will be lost permanently. Well what really happens is your current points stay the same but half you hit points will be gone and your healt bar will only fill up 50%.

Here's an example. You currently have 1000 hit points and you level up. You select Glass Cannon, but then un-select it and switch to something else. Your hit point bar still reads 1000 max hit points but your bar will only fill half way. The way it normally works when you pick Glass Cannon is your max hit points would change to 500 then the bar would be completely filled when you are at 100% health. Of course I tried to heal my character with a spell but his hit points would only fill half way up the bar to 500/1000.

Thanks

Joined: Mar 2003
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Yes, that is a known issue. One person said that their hit points went back to normal after they got into combat (didn't help with the first person to report this, though).

Joined: Jun 2014
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journeyman
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Originally Posted by Raze

Yes, that is a known issue. One person said that their hit points went back to normal after they got into combat (didn't help with the first person to report this, though).

Thanks, yeah I didn't really test it further, I just reloaded my previous save once I saw the bug.

Joined: Jul 2014
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Another interesting note on this is that your co-op partner won't see it. They'll see the character as if they're at full HP without the glass cannon talent.


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