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apprentice
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apprentice
Joined: Jul 2014
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They wont avoid the traps if the movement command was given before the trap was discovered. If you stop your party and move them again they will avoid the little round shaped traps.
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Entire Thread
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Traps/Triggers, Fire and Poison - Character Idiocy
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YenRug
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13/07/14 02:07 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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LordCrash
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13/07/14 02:43 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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YenRug
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13/07/14 04:04 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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LordCrash
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13/07/14 04:27 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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JoeBart
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13/07/14 07:07 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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Soylent
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13/07/14 08:48 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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Tyhan
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13/07/14 08:57 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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Vedros
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13/07/14 10:17 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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Dain Harper
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13/07/14 10:25 PM
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Re: Traps/Triggers, Fire and Poison - Character Idiocy
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isaiah4113
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14/07/14 03:18 AM
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