Ugh. Again I get screwed by this "feature". An undead opponent positioned itself very close to Madora (who was also standing still on a toxic (poisoned) surface that has formed around her).
Madora's turn comes up and I have her take a swing at the opponent. The game decides I'm "too close" for this melee attack animation to play out properly and has Madora turn, take a step *away* from the target, and *bam* a load of poison damage is incurred from the movement.
Of course, whenever you take damage during a movement the game automatically stops your movement. Again I attempt to take my original swing at the opponent, and again the game decides I'm still "too close" for this melee attack animation to play out and has Madora move *away* again to complete the original step it forced her to take *away* from the target, before finally turning around to strike it, and.. again.. *bam* a load of poison damage incurred from the movement.
Best part, the swing misses. So in the process of attempting a single attack from melee range, Madora is penalized with "movement damage" from the poison twice, lost half of her health in the process, and dealt absolutely no damage to the opponent.
Whee.