I just registered to agree with the thread starter.

I've been thoroughly enjoying the game, the turn based combat, the detailed environment, the interesting story. It all takes me back to hundreds of hours playing Ultima VII and the BG games. DOS has been my favourite game from 2014 by a long margin.

However as someone who has practically worn out my F8 key playing the game so far, the one thing I've actively disliked is the random loot system. As someone mentioned earlier in the thread: random loot is fine in a game with respawning encounters, as you can keep refarming bosses until you get loot that you need. When encounters are fixed, it only makes sense to have fixed loot as well, at least for key items for characters.

Im at the point now with my lvl 10 party that I feel like I have seen most of the itemisation combos, so loot has become boring.

One of the things I really liked in the BG games were all the unique bits of gear, along with the little story description for them. I appreciate that Larian's time and resources are limited, but I found that unique gear really added to the depth of the gameworld.

I would also strongly agree with the guy who said that fixed loot improves replayability. When I know what loot drops where, then I often play through a game again intending to minmax another type of character build by collecting the best gear at the optimum time. As the game currently stands, I just get to look forward to mashing the F8 key until I get some non-junk item drops that fit my character build.

Anyway, I realise its probably too late to do anything about it now, but hopefully its something that can be incorporated into the next game!