You mean like in MMORPGs? Completely different systems, with different purposes and goals.
Yes, random loot is fine for an rpg where you can repeatedly farm content. It makes no sense in a fixed, non respawning rpg.
There is unique gear in the game world. You can even craft some interesting items.
Its not the same. BG had hundreds of unique magic items with background stories. The crafting is also not comparable at all. BG and Ultima VII allowed you to craft far more interesting equipment.
Well, this one has arguments on both sides. At this point, this is a "taste" argument and considering this is Larians style... well /shrug
I havent heard a convincing argument for random loot yet. I'm not sure why any player would prefer it at this point.
they may continue to use this system as they have through every other game of this nature.
It's cheaper and easier to use the random loot method they currently use, so I can understand why they continue to use it. Hopefully they will make enough money from this game to be able to consider slightly more time intensive, but superior loot distribution in future games.