Originally Posted by Gyson
You know, I tested this a few days ago because I thought I was also convinced it worked the way you're describing, but then when performing the test later I took damage on the turn of the character I was testing the field on.

However, I think I might have used that same character to create the damage field. ouch


Well, you also need to make sure the person who has the hazard placed on them does not move during their turn. If they decide to move and take a moving damage tick then the hazard timing is changed to be on their turn if it wasn't previously.