This little tutorial is for people who have already followed the other tutorials available and have a working player on a map.(If you dont have that then check here. Engine setup.)

The goal of this tutorial is to initiate a dialog from a trigger.

First. Setup a dialog file in keyword editor and remember what you save it as. also set a point trigger to the place where you want the conversation to initiate.
Second. The trigger and person your going to converse with have to be set to global so that there will be a definition for them. You can accomplish this in sidebar(Ctrl+B)>Checkmark Global then go to story editor and generate definition
Third. In story editor set it up as follows

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Next
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You need to change the Character_* have to be changed for what your player and person talking too are going to be. Same with the trigger being used. I used a point trigger so when my character steps on the trigger the conversation initiates.

Also i realize i put male_player_000 in a var as _Player.. i was using it as such but i figured it would be easier for people to understand the way it is now.

Last. In story editor press F7(Or hit build)

Also keep in mind it will only show it once in the editor. If you wanna mess with the conversation and see it in action more then once go to story editor and hit reload story or F8 then reload level Ctrl + R

Thanks for listening guys.. I really just wanted to contribute to this community!

If anyone has any questions ill be sure to check the forum.

Last edited by Demonata08; 15/07/14 10:14 AM.