Agree with you on the pricing issue Gyson, but that can honestly be managed as long as you set clear expectations. That's honestly what's been lacking from allot of KS's. People seem to expect that they pay less than the game at release for backing early. A developer can manage that expectation by clearly communicating this at the start of the KS and defining what price points they are offering the game at KS and what it will be at early access and release.
Honestly I think Larian has done a pretty good job of it and I've not seen many complaints on the pricing side for D:OS.
I think the pricing problem mainly hits Kickstarter projects that have pricey points where alpha access becomes available. For example, if alpha access is only granted on the $70 tier and up, when the developers launch their alpha on Steam Early Access they'll set the price at $70 to avoid angering Kickstarter backers. Of course, that just ends up angering SEA backers, because they don't give two flips what Kickstarter backers paid and only see a developer asking $70 for an alpha demo that may or may not ever see another patch update.
When the developer allows Kickstarter backers to access alpha at much lower prices (~$25 tiers) it all transitions over to SEA with much less sticker shock. Of course, alpha access tiers tend to be the more popular ones, so developers seem to struggle to find a balance that will make the the funding they're looking for without causing a ton of backlash once they show up on Steam.