Lockpicking being worthless is the frying pan. Giving XP for lockpicking is the fire. I'm not disagreeing that lockpicking is worthless, because it is; I'm not saying that it shouldn't somehow be made useful, because it should. However, giving XP for it just creates even bigger problems, because it means all "max XP" playthroughs would require everything to be lockpicked. Lockpicking's worthlessness is a problem which should be solved, but most definitely not solved in that particular manner.

Last edited by ScrotieMcB; 15/07/14 09:42 AM.