I think that lockpicking usefulness problem can be solved only this way:
-if you break the chest you get broken junk, or nothing at all.

But I agree that not giving XP for any alternative ways of solving ingame problems is making some abilities pointless. And not only pickpocketing, disarming and lockpicking, but also sneaking - why sneak through a bunch of goblins on the way to the mines if that gives no XP? But you get tons of XP for slaughtering them.

Last edited by Aramintai; 15/07/14 01:13 PM.