I don't understand why are you still feeding that troll..
Anyway, personally, I've found many interesting things in this thread, some of them made me rethink my build strategy.
Actually, I'm just thinking about re-rolling again (4th time, 7th lvl atm) and I have to say, that this is the first game that made me create a spreadsheet.
My current game is 2 lone wolf, but next one i want to have full party. Taking in the account companions, i'm thinking about something like this:
comp 1 - 2h warrior, going for full str, some con/speed, MAA 5, some armor skills, BS/CR
comp 2 - water/air mage, full int, some speed/con, water/air 5, loremaster (currently I'm playing with 1+1 from gear and I'm able to indentify everything, but I guess I'll have to increase this later)
hero 1 - marksman (due to full access to all elements thanks to special arrows), full dex; some speed, marks 5
hero 2 - fire/earth mage, full int, some speed/con, fire/earth 5
Right now I'm running 2 lone wolfs with leech, I'm thinking about keeping leech as it's currently OP (I'm playing normal, curious about the story, not that much in min/maxing and playing on hard), sometimes it feels almost like cheating.
If i will keep leech, i need witchcraft (lvl1) on all, but I'm thinking about leveling it to 5 with hero1(marksman).
What i miss is social skills, maybe hero1 could be used for this (barter, one from intimidate/charm/reason), but I'm not sure if fe. reason would not fit better with someone with high int (maybe hero2?)
any thoughts about those builds are welcome (and without hostility

)