Originally Posted by LordRhaegar
Originally Posted by JandK
One of the resting issues with this game is that:

1. Since resting replenishes abilities, it shouldn't happen all the time, and
2. Since story plot elements come out during resting, it should happen a lot to let those cut scenes play out.

Both are true. Both work against one another. The game play balance mechanic is at odds with the unfolding story line.

You don't need -that- many rests for the dream sequences. This -can- be balanced.


But you do need that many for the dreams and the various conversations with the companions, including things like finding out that Astarion is a vampire and meeting Raphael, and the list goes on.

I'm not saying I'm against your idea.

Rather, I'm saying that I think there's a huge problem baked into the resting system. It's at odds with itself, and I think that has to be solved on a bigger level. In other words, I think Larian should consider separating the story elements from the resting mechanic all together.