Biggest problem with this game right night IMO: skills are not shared across the party.

Skills like loremaster, crafting, bartering etc. should always be based on the best in the party.

The way things are now, it's often frustrating.. IE, I want to repair something, I have to transfer items from the character with the damaged goods to the repair person, then back and re-equip. Why not just recognize that this would be possible and let it happen without transferring items?

One frustrating case of this is in combat. If someone has loremaster, I only get to see the stats on the enemy when it's their turn. Why not just let everyone see the stats, ie, base that skill check on the best in the group.

You don't want to do this everywhere, but in places where you could effect the same thing by transferring items to the right character then back, you're really just optimizing the UI, and it would be a huge help!