Nice find/quote, Clocknova!
I wonder if Larian will add day night themselves with a patch someday or decide leave it to the modding community.
I guess schedules should also be realizable once one has made a decision for the lenght of day and night and got it working. Having everything in synch is important after all. Of course, it would be wise to base it on the day-night schedule that is already present in the log ingame (Day 1, Day 2, etc).
I wonder if anyone here knows how long a day in D:OS is.
There are some script commands that you can (theoretically) use to change the atmosphere.
The triggering event:
OnTimer (FIXEDSTRING:timerName)
Throw when a timer has ended
Funcs that change the atmosphere:
SetAtmosphere (FIXEDSTRING atmosphereTriggerUUID, FIXEDSTRING atmosphere)
Changes the atmosphere of the trigger
ResetAtmosphere (FIXEDSTRING atmosphereTriggerUUID)
Resets the atmosphere of the trigger
Interesting, eventually one should open a thread to discuss this in detail.
Did you try anything in those regards yet?