Originally Posted by LordCrash
A megadungeon just for combat without much story involved is imo a perfect project for a MOD... wink


Not sure if I missed critical info in this post... but the MegaDungeon that became InvsiDungeon was to have a different story on each level.

How I envisioned it, perfect world, was that the game without the dungeon would be excellent. But on top of that, an epic, mind blowing dungeon with story would just make the game the unquestionable king.

Last edited by Horrorscope; 16/07/14 12:21 AM.