So the newest patch did nothing for my performance and I am still awaiting a new driver set from Nvidia to see if that helps. The game just will not keep a consistent frame rate. I certainly can lock the frame rate to 30 fps from the video settings menu, but watching a slideshow like that without the motion blur added to console games that run at 30 fps is just a pain to my eyes.
Can a developer please respond to this thread with an answer about the Nvidia mobile GPU support? Specifically the 600 series (650m in my case). And before you go and start taking about Optimus, remember that I am running an SLI setup without an Intel GPU. Both of my GPUs are the 650m Nvidia cards. I've tried running this game single GPU and the performance only gets worse. The only way I can get a frame rate even close to a consistent 60 is by running the game in SLI, and the performance using Alternate Frame Rendering seems to be better than the SLI Nvidia released for the game.
And the CPU usage is continuing to baffle me. If I force the game into high priority mode and off of the first core of my CPU then I can get the CPU usage up into the low 40s, but if I let Divinity auto allocate the usage then it stays on the first core and never gets above 20%.
Please, Larian, look into optimizing this game for laptops. You stated you optimized the game for Intel 4000 series GPUs, now do the same for Nvidia mobile GPUs and Intel CPUs. The game is just flat out not using my computers power. It is overheating my system while under-utilizing my hardware. At the very least just say whether you can or cannot further optimize the game on your end and more importantly whether you will or will not do this. Any response on this problem would be welcome.