There should be some risk/reward placed in the game.
When I beat a difficult boss, I want to be rewarded with good loot and not a plethora of trash drops. I understand why Larian went with randomized loot though: It's much less work.
Balancing a game is a horribly difficult task and eats a lot of resources you could've put into more interesting parts of the game.
The rest of the game is great though, I doubt that Larian is good at balancing though, which is already shown by some of those "panic changes" like what they did to weather the storm, crowd control and rage.
In my opinion they should first and foremost take care of "useless" skills and talents and make them useful and fun, then worry about nerfing/buffing stuff that makes the game less challenging. The whole resistance-to-cc-buffing will just lead to more skills being "useless".
Having 200 spells in the game is pointless when only 20 of them are actually useful.
I feel like the underlying problem with rage is the insane damage 2 handed fighters deal in conjunction with life leech and the easily reached resistance cap, making you invulnerable to damage while dealing tons of damage.
If anything life leech needs to be nerfed hard into what it should be, which is a small supportive heal that's not anywhere close to a "magical" heal, that also requires you to attack the enemy instead of getting attacked.
Call it blood lust of bloodbath and let it only be triggered by enemy blood, please.
Also put a cap to resistances that isn't 100 percent. 75 percent should be plenty and ensures that elemental attacks don't get useless. Then again you run into the problem of some skills actually hurting your character and becoming useless.
I think 100 percent elemental resistance hurts the game a lot though.
Also 2 handed damage is batshit insane at the moment. Can't compare to rogue and archer damage output though since I haven't played them yet. 1 handed damage is a joke though. Barely tickles and with the cc nerf my sword and board fighter becomes a totally superfluous wuss.
Last edited by ArtVandelay; 16/07/1401:32 AM.
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