When I stumbled upon Original Sin I had just been musing about how cool it would be to have turn based combat in a large free RPG.

Original Sin ticks a lot of boxes and I am constantly finding myself smiling at the great work the developers have done.

I do have some suggestions though. My main frustration is the use of skill books and skill limits. I don't see the logic or point of making people buy skill books. To me it's a distraction and an annoyance and gets in the way.

I want to feel a connection to my character. I get this from having freedom to make choices and seeing the character grow from those choices. I would really prefer a system like Neverwinter nights or similar where when your character gains a level you can choose to pick from a number of new spells or abilities. So you have trade offs to make and choices that allow you to make a unique 'ish character.

The skill books make no sense. Hey I just walk into a shop and buy a new skill book - read it and wala - I have a new skill. Well, they probably make sense if you need to give everyone access to every class skill. So, thinking outloud, I am probably saying ditch the classless system, or make it some thing people can unlock naturally. EG - if you put enough points into strength / constitution then you unlock a fighter....put points into Intel ---> you can unlock a mage - or you can put those point into your existing skills and unlock those class related abilities.

Books....bleh!!!