I have never, EVER, had any problems with the Turbo feature before and thus I don't have any tangible reason to suspect this as the culprit now.

Why would you suggest that Turbo is to blame? None of my other games have a problem with it so why should D:OS? It has always clocked itself appropriately on my system for the task at hand. And the issues that I am having far exceed the variation that a feature like Turbo Boost would have on the frame rate. Turbo Boost would not effect the percentage usage of the CPU when an application is running. It would only ever effect the power management of the cores and the clock speed. D:OS's overall utilization of my CPU is poor as well as the GPU usage.

But I will add that to the list of things I am experimenting with non the less.

Originally Posted by Stargazer

Assuming the GPU is the limitation, reducing D:OS's graphics settings to the bare minimum is the easiest fix.


Yeah, no. I should not have to play this game with minimal settings. That is absurd. Not when I can fully max out Bioshock Infinite on this same system with proper SLI/GPU/CPU/RAM utilization. This game does not look THAT good for it to be performing like it is. The issue is engine/developer side and needs to be looked into. All I want is a confirmation that this issue is being looked into.

Last edited by MetaMoose; 16/07/14 03:18 AM.