Hello, on my side, Divinity : Original Sin correctly use my CPU threads (43% of total CPU time across all thread) with most of the CPU time used for nv3dum.dll (more than half of the 43% on ~3 threads) and i do see multiples threads for EoCapp.exe (5). To achieve more than 37,5% on my hardware, it means the game use at least 4 threads on the processor.
Needless to say the game is giving some work to my old CPU that was sleeping most of it's life. core get hit to 100% during play time.
I have an I7-870.
@Tyhan I have turbo and auto dynamic underclock activated, the CPU multiplier jump to no-turbo max as soon as i start the game. On desktop CPU multiplier is at 9. The problem is elsewhere, dynamic clocking and turbo boost work. When i have a mono core heavy task and other core are sleeping, i do have +2 CPU multiplier than max on the working core, and other core are still sleeping at CPU multiplier 9. (I think Turbo Boost 2 on newer CPU activate on all cores and not just one, at the condition of proper CPU temperature) For instance, when i set CPU affinity to use only one core on the game, Turbo boost do kick in.
My personal experience says the bottleneck is clearly elsewhere than CPU (I/O read lag, bad ram, bad vram, slow vram, slow GPU) try lowering texture quality, if it doesn't help, try lowering everything graphic related and activate notebook mode. Be sure to not force any settings on GPU driver's configuration. You could give a try to a graphic driver update.
Last edited by Magissia; 16/07/14 03:30 AM.