I wasnt exactly impressed by the end dungeon/end game or game as a whole. I beat the whole end dungeon in about 45 minutes from start to finish (with my wife nagging me to get the grill started) with the hellspikes/multiple enemies tactic. There was content lacking replaced by ALOT of things to kill... same things.. over and over. There was no demand for strategy, no challenge. Everthing was one of two templates, it either cast a spell at you or it runs up and tries to hit you. They all had a little different shell but if you blurr your vision its the same thing all the way through. What was odd is that after I realized the power of hellspikes that the only thing that slowed me down (actually kept me from takin the game on at a running pace) was loss of stamina, to which I countered by investing in tons of stamina potions. I didnt use any cheats at all during the whole game accept for reloading infront of merchants to get the charms I wanted. I ended up with 4-5 slots in every peice of armor and only mana/hp charms and one each of gold resistance charms. I had 1400hp and 1900mana as a mage in the end. I could go a looooooong time on a resto potion. The last battle was so easy that I decided to do it nekkid (yep, thats right, threw all my gear on the ground). It took me 17 seconds instead of 13 and 10 restoration potions instead of 2. There are things I could have done to make the game harder, but I cant really respect my accomplishments unless there was a demand for sound strategy, quick decisions, and overall good gamemenship. Things I did like:
-Graphics
-Character diversity
-Humor in the content (what little content there was).
I have an open mind, and I am in no way critizing the gamemakers because in truth my letdown is my own fault, I should have researched the game more and realized it was just a "hack-n-slash" rather than a strategy type RPG. In a perfect world, I'd have the game just the way it is with more content and more strategy.
EDIT: Typo's .. ooopsie.
Last edited by Calonderiel; 29/06/03 02:25 PM.