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Things I did like:
-Graphics
-Character diversity
-Humor in the content (what little content there was).

I have an open mind, and I am in no way critizing the gamemakers because in truth my letdown is my own fault, I should have researched the game more and realized it was just a "hack-n-slash" rather than a strategy type RPG. In a perfect world, I'd have the game just the way it is with more content and more strategy.

EDIT: Typo's .. ooopsie.


Yuo are the other one else than me who shares the same sentiments.
<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> is not going to be what we wish to have as pure strategy pleasure offering game along with RPG style.
Yet from what I read so far it is going to be a more enjoyable "hack-n-slash".
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
It is very difficult to create a game with very clever strategy and riddle content because it demands the ultimate talents and intellects to produce such a rewarding experience. I recall that a game maker consulted some psychology professors to advise the game designer on eye trickery and human response challenging. That is what I call professional production. Yah. Cheers.