Those were the main 3 I was concerned with : (. I think I read something stating the UI was not possible to edit currently due to it being compiled with another editor tool separate from their toolkit. I might be able to get creative with buff descriptions, although it wouldn't be as user friendly as I would like it to be.

I can deal with 5 not being possible, although I would be very bummed as I had some really neat ideas for this, and I can work around 6 I think. I figured it would be easier to balance hybrids without those stats existing, but I will just need to find other ways around that.

Some other items I forgot to ask:

10) I want to implement a type of passive system separate from Traits, where players would need to pick from a plethora of passives, limit them to only being able to use 2 or 3, and have these linked to skill trees. I am PRETTY sure I can achieve this using Stances assuming I can increase the "Max Active" from 1 to 2 or 3.

11) A want to be able to create a subset of skills that are seperate from typical cooldown mechanics. Rather than have the skill be based on a Cooldown, it would be based on an external resource. Honestly, all I really need for this mechanic is the ability to be able to edit the Cooldown property of the object on turn start. Setting the cooldown to 100 would let me simulate what I want (Although being unable to remove the Cooldown: 100 would kind of suck).


Thank you for the response Tiaexz. I super appreciate it.