Thanks for the reply. Seems to me it's an ill-conceived spell. It would be too good if it just hit enemies and knocked them down in that huge AOE... so I guess this is their way of balancing it.

I think it should be redesigned so it's on par with the other top-tier spells (i.e., easy to use and powerful). Either that or put in a new option we can actually use and leave earthquake in for flavor. After all, it's not just any earthquake. It's a *magic* earthquake. Therefore, how about some magic we have a little more control over, and that doesn't make our companions mad? smile