I'll grant I'm using lone wolf, so I have more abilities to play with. However, more characters = toss non-combat stuff on your hirelings which frees up a lot of points.

I don't see why you need to max three abilities with most characters, pure mages being the one exception.

Scientist at least has the redeeming quality of being a base boost to skills which means it saves more total skill points if you're going for blacksmith/crafting on a character. All skilled up is just a bad choice.

Anaconda would be alright if there were more 2h blunt weapons around I suppose, but there aren't, plus blunt = less blood for leech users. It's a stretch to say it's worth 6 ability points, yes if you're maxing a weapon skill it is, but there's no need to pump weapon skills to max currently.

Know it All/Bigger and Better might be well balanced if there weren't as many standout-talents, although I think 2 attributes would be a more reasonable trade-off.

Elemental Affinity requires you to play around the talent too much for it to be worth it. My tactical playstyle doesn't involve sitting in/moving into fields that make me susceptible to all kinds of unpleasant effects. Elemental Ranger is slightly better since you want enemies in fields.

Light Stepper isn't even = to 1 attribute. You don't get the main benefit perception gives which is the starting AP. Trap finding is also not a very big part of the game or necessity, one extra point of perception towards trap finding will make very little difference relative to an actually good talent.

What a Rush is only good if you're taking more damage than you should be IMO.

Weatherproof I wasn't sure exactly how it worked, it does sound pretty bad though.