It's a really great game but:
There really should be a penalty for stealing TONS of stuff in a town, even if you aren't caught. Yeah, a thing here and there are easy to get away with, but when the source hunters roll into town and every painting in a square mile radius is stolen and then fenced to a local cheese vendor, it's really not hard to figure out who did it.
Mechanically, there should just be a counter that counts the value and number of things you steal, and when both those numbers go above a certain point in one area, the kind where you basically completely ransacked two or more houses, your reputation should start dropping and the legion should start harassing you and following you when you're in town.
Right now, it's too much "why not steal everything in this basement", when really, that doesn't make any sense. People do notice when things are stolen, and you're literally the only person that's been there, and also you were sighted fencing all the stolen items to an upstanding merchant.
People might not notice or forgive a potion here and there, but when everyone's houses no longer have any paintings...
Last edited by Periodiko; 16/07/14 07:23 PM.