Originally Posted by Norbyte
Originally Posted by MrEsturk

*facepalm*.......

I have kindly responded we've only resorted to making such mods due to their "officially supported" mod format not working in regards to trying to edit about 90% of the original content... sigh...

Combine that with the issue that you can only boot one officially made mod at a time and yeah.... I'd love to not have to use a bunch of annoying workarounds to make mods for this game. But currently that's the only way to get them to actually work.


Yeah, mods created with the editor cannot do this because
1) the Public/Main, Mods/Main and Mods/Game folders are protected and the editor will refuse to do anything with them
2) the mod .pak will only contain the Mods/%modName/ and Public/%modName% folders even after bypassing said protection

Close, but no cigar.

Anyway, .paks that contain stuff from Public/Main __DO__ work, as my portrait and icon replacement tests worked everytime I launched the game, although it seems other mods aren't quite ok ...


I have a similar personal mod that alters portraits. It works about 90% of the time, but still doesn't work for some bootups. My invisible sarong mod similarly works most of the time but not always. My other mods are far more random.

And seriously, what is it with professional game devs and responding to players making a completely harmless workaround to a broken feature by disabling the workaround yet leaving the broken feature still broken? What could that possibly accomplish except generating angry costumers?