After the new AI personalities had been introduced, I've started a new game, giving character 1 "No AI" and character 2 "Free" personality.
- There's a personality "Free" and a personality "Spirit".
Is that intended or should there be a single personality "Free Spirit"? - On the first dialog where you find the corpse of the guy that jumped off the cliff, character 2 asks what character 1 thinks of this, where 2 options, A and B, are presented in the dialog. I selected option B with character 1, whereupon AI of character 2 voted for A. So I did a reload, this time selecting A with character 1, whereupon character 2 now voted for B.
Is that intended? I've thought that the main purpose of personalities was to have some more or less fixed opinion in dialogs. Or is it the actual characteristic of the "Free" personality to always just disagree with the other character?
It would indeed be nice to have a list where each personality is explained to a certain degree.