Here are the changes I'd like to see:
1. Rot now comes in various strengths. The highest possible strength is 5, which means you take 5 Tenebrium damage per tick. Also, the rot in the Immaculate Trial now varies according to difficulty: Rot 1 for Easy, Rot 2 for Normal, Rot 3 for Hard.
2. The Tenebrium ability itself doesn't increase damage at all; instead, its sole function is to mitigate Rot. So if you have Rot 4 and Tenebrium 3, you only take 1 Tenebrium damage per tick, instead of 4. Additionally, each point provides 5% Tenebrium resistance. It is reclassified as a Defense ability. The damage ability for the actual weapon in question (ex: One-Handed) would always apply.
3. When crafting Tenebrium weapons, you can add Tenebrium Bars to the weapon up to 5 times. Each time increases the Tenebrium damage further (7% of base physical damage per bar), but also increments its Rot index (up to 5). You need both Tenebrium and Crafting equal to the level you are going up towards in order to make the new weapon (so for Rot 5 you'd need Tiberium 5 and Crafting 5). No weapon would have a Tenebrium skill requirement to equip, merely a suggestion (assuming you don't like being inflicted with Rot).
4. Being struck with a Tenebrium weapon has a chance of inflicting Rot on the being struck, equal to the Rot of that weapon.
5. When you get the Tenebrium ability from Brandon, it adds one hard point to your Tenebrium abilities, not one boost point. That means the second point would cost 2 ability points, not one.
6. The book in the Geomancer's shop is renamed "Advanced Tiberium Use" or something similar, and adds one boost point to Tenebrium, but does not unlock the skill for further development; you'll have to get the ability from Brandon if you want to invest ability points in it.
7. Weapons cannot roll the Tenebrium ability (ex: +1 Tenebrium; of course they can still be Rot 4 or whatever). Other gear slots can.
8. Tenebrium itself (ore, bars) is Rot 5. Using the Blood Stone case is highly recommended.
Last edited by ScrotieMcB; 17/07/14 12:30 AM.