Originally Posted by PatrickSJ
An AI only applies to the second character. The selected character's choice is under your control.

Example:
P1 is a Maniac, P2 is a Knight.

Case#1: P1 is selected. You can choose Romantic or Pragmatic for P1. P2 will always be Romantic.
Case#2: P2 is selected. You can choose Romantic or Pragmatic for P2. P1 will always be Pragmatic.

Sure, but imo it would make more sense to always have the same "main" character in dialogues...I thought AI behaviours were meant to solve the split personality issue but that's even worse with AI behaviours then imo...

Larian should really add some SP specific features to this game.

Last edited by LordCrash; 17/07/14 01:32 AM.

WOOS