Some Silverglen before sleeping... finds;
* Hearing is still not fixed. 8+10+1.8 = 14.85... eh? As well as Lucky Charms addition to offensive rating.
* Theory for the 'wrong order after combatinitiated combat'... Leadership. Leadership adds +5 initiative. But during talks it will be disabled for the talker. Seems combat-order (initiative) is calculated before the leadership bonus is re-applied again, leading to the wrong location down the line for the entire fight.
* Hiver tried to sell me 2 unique "Old Sabre's"... not that unique then

. Also the Buffalo Saber is normal, not unique.
* Ramon still doesn't care about followers (Madora and Jahan) making him extremely easy to beat (he's atleast quite a bit tougher than he used to be but still no match).
* While Ramon doesn't drop his money, he does drop his bought items. Solution I think would be to simply drop the money aswell (IMO).
* Or maybe for Ramon/Ruby it takes one chained person. I left my female PC upstairs, went down for round 2. She refused to tell me until 'my friend' left, but she was already outside. Only when moving Madora outside she spoke to me now...
* If you pick up items in Nadia's shop, they're appearing her inventory. Exception: Nadia's Cellar Key, which then vanishes

.
* Another useful item found that doesn't show up with alt; Soap. Soap's also missing an item description.
* Somewhat strange you're not allowed to take the book says Loic (dialogue) but once you pick it up he happily sells it to you...
* Ruby now asks 2050 gold for the Troll, but the conversation option for the PC still says "150". The proper amount is deducted however.
* Both Fumble and Ruby can still take gold from the other player if the talking PC doesn't have the required money.
* It appears if Ruby's 2050 fee is paid by the other player (as above) Fumble will pay *BOTH* 2050 gold back (so 4100 total).
* The Pavillion of Death fails a bit in delivering his death part... it does next to no damage at all?
* Seems Alfie doesn't properly die if you try to heal him too many times with ordinary magic. Intended?
* Mara; "You're blessing" should be "You're a blessing"
* Pretty sure Alfie's use of 'rein' should be 'reign'
* Bjorn; "He's right as rain again is Alfie" probably should read "again our Alfie"
* Escorting Bjorn, Mara and Alfie the Source Hunters will properly give overhead text if trying to talk to them. The companions however still go in conversation mode. All of the talks allows you to break up the party at will (since they will stop to talk), the second method slightly easier than the first.
* Alfie also instantly skips his turn without helping ???
* Crippled Blow skill doesn't show it's range (it's less than 3m???).
* "made it safely to the village" quest entries miss end dot.
* Alfie suddenly gained an inventory and trading options once arriving in Silverglen.
* Alfie's response to "Tell me about your masters" with Mara dead still talks like both Mara and Bjorn are alive!
* Bjorns items are all unidentified. Probably not intended behavior.
* Bjorn's "I see the guardtowers" lacks VO (3 out of 3 times anyway, makes it suspicious...)
* Bjorn's 'save me' lines all lack VO. Mara does properly call out for aid.
* Another apparent incorrect waypoint indicator (east of Silverglen, so it should say West, not North):