object's name don't work on my mod since the last patch.

Your paths seems perfect.

The patch add new Entry object in Stats.lsb. My Mod's Stats.lsb is updated too, but my Mod's objects are still in the file too.


After some test, I've found another solution, working for all Object Names, not in Public folder.

- go to : ExtractedMain\Data\Mods\Main\Localization\

- Copy one .lsb file(anyone), choose a 1ko file.

- past this file in ...Divinity-Original Sin\Data\Mods\YOURMODS\Localization\
name it like you want, just don't use one name already in the main.

- Edit lsb data like before, save and restart Divinity engine.

et voila ! you can use custom name on new object, without be affected by game update.

Last edited by TetedeBUG; 17/07/14 02:51 AM.