I don't know. I selected AI for both characters. That doesn't mean that both of my characters engage in dialogue without me. It just means that the character I'm not controlling has a selected AI. I understand what LordCrash is saying, though. If we're going to play single-player then we should really only be in charge of one player character and allow the other to be fully NPC. That's how it works in Baldur's Gate and practically every other old-school cRPG (not sure if any are quite like Divinity: Original Sin. I can't recall any.) However, the design is such that both characters are equal. One is not the main character and the other is not the companion. It's probably best as a co-op experience -- I don't really know as I've not yet tried playing co-op -- but even as a single-player game, I actually enjoy feeling that I can play an active role with each character as I see fit. So why not just roleplay both characters? Because as much as I like it, it's a bit burdensome. That's why I like to assign an AI to each character, so that I can roleplay one and allow the AI to unburden me from the other for a while and then when I want to roleplay the other there's an AI in place to allow me to not feel like someone struggling with dissociative identity disorder.

Wow... I didn't mean to write all of that. I only came here to say that the AIs have been seemingly disabled or reset to none after a few hours of playing. Just curious if the original poster had this issue as well.

Last edited by Mirza; 17/07/14 04:24 AM.