"Free" should be renamed "Contrary" to ease confusion.
In terms of the actual personalities themselves, I think they're deeply flawed, because they don't match many of the patterns people would use to min/max traits. For example, if you're making a backstabber who doesn't use the Man-At-Arms skills at all (and thus no attacks of opportunity), the combination of Heartless and Vindictive is worthless. I think the following six personalities I just made would do the job better, as well as having slightly less one-dimensional characters (there are deliberate "internal contradictions" and surprises in the list below)...
Survivor: Forgiving Considerate Materialistic Cautious Heartless Renegade Romantic Obedient Altruistic
Mercenary: Vindictive Considerate Spiritual Cautious Heartless Renegade Pragmatic Independent Egotistical
Knight: Vindictive Considerate Materialistic Bold Compassionate Righteous Pragmatic Independent Altruistic
Zealot: Vindictive Blunt Spiritual Bold Compassionate Renegade Romantic Obedient Egotistical
Noble: Forgiving Blunt Materialistic Bold Heartless Righteous Pragmatic Obedient Egotistical
FreeSpirit: Forgiving Blunt Spiritual Cautious Compassionate Righteous Romantic Independent Altruistic
Last edited by ScrotieMcB; 17/07/14 10:28 AM.