3. 20% higher zoom out. Seriously why is my face planted to the ground?
This is my biggest grip on the interface, it should be possible to zoom out more (though I'd like 100% more zoom out). Or alternatively, provide the option of an over-shoulder viewpoint like NWN/NWN2 (or Divinity 2 for that matter) which would make more sense for exploration.
-Option to have all 3 hotbars visible or implement at least a shortcut to move through them (shift+1/+2 or something)
Being able to "stack" the hotbars so all are visible and to move/resize them would be a plus. Especially since they can now cover part of the combat log.
-Save GUI position. I drag the combat log window down, only to find it reset upon reloading.
Agreed - I would also like to be able to adjust the size of text in the combat log since even small combats can generate dozens of lines. And please condense the damage reports to one line - so rather than saying "X receives 10 points Poison damage"/"X receives 10 points Fire damage"/"X receives 10 points Water damage" show "X receives 30 points damage (10 Poison, 10 Fire, 10 Water)".
NPSc e.g. in Cyseal are shouting the same in short frequency. That nerves BIG time, makes e.g. concentrated reading of dialog texts very difficult.
The frequency seems OK given the context (a crowded marketplace) but more variety in content would be a good thing. I'm getting seriously tired of Gorgombert.

- Larger texts for descriptions of skills from the hotbar
- Larger texts for the combat log (or at least conversations)
- Larger portraits in the dialogue box
I'd argue for smaller text, but I'm guessing it scales with resolution and I'm playing at 2560x1600. Being able to adjust text size up or down generally would be a definite improvement though. And being able to set a different size for the combat log (which can produce reams of text) would be even better.
3- A truenpause button would be great, especially if you have pet pal and can't target a creature or if you want to plan out your tactics before battle
Another important feature - aside from animals, some NPCs (like the King Crab innkeeper) keep moving constantly, making it difficult to select them for conversation.