Being a fan of the old rpg's like BG2, Torment or IWD i have always appreciated the fixed loot system and disliked most random loot systems.
With this game however, i have actually started to appreciate aspects of a random loot system. It opens up gameplay quite a bit, since you don't build your chars based on particular items you know you'll find.
HOWEVER i still do feel that certain fixed items do add a lot of value and character to looting. Now i know that the game uses unique items (which is nice, though there could be more of them and placed differently) but it's a whole different level of feeling rewarded when, after beating a difficult opponent, you find an item that is actually related to the opponent you just beat. maybe even with a backstory...
so my opinion is that the random loot system is in principal ok for this game, but it should be spiced up by having fixed items with a meaning placed in certain places, where really tough opponents are encountered.
thanks for reading,
chwat
"Here lies Nazik, who also thinks YOUR name is weird"