Originally Posted by Singbird
The constant recentering of the camera in combat is annoying. If I shoot an explosive arrow at a bunch of enemies far away, the camera will center on the SHOOTER before shooting the arrow, leaving the actual targets off-screen. I will then have to look at the very convoluted combat log (since explosive arrows set burning, the rolls for everyone are in there and so on) to decipher how much damage I did exactly, instead of just seeing it with my own eyes. The camera also centers on characters whose turn it is. I find this suboptimal. Most of the time I center on the enemies. If I have a melee character, he/she already is where the enemies are most of the battle. If it's a ranged character, I honestly don't really care where exactly he/she is. I only really care about his line of sight to the enemies and his proximity to the enemies. And I find both of these out by just staring at the enemies, not the character. Thus, I constantly find myself WASDing to interrupt the annoying camera auto-movements, which also is pretty annoying.


Good suggestion. I also find the constant centering of the camera in combat very annoying.

I don't mind the camera centering on my party member as much as when it centers on an enemy. Often when an enemy uses a ranged attack I have to WASD (SEDF for me) the camera to see who in my party the ranged attack hits.

I wish centering on enemies in combat and centering on party members in combat could be turned off separately.