I've noticed that a lot of the time I need one more Action Point than required for a melee attack...I thought I had most of the game mechanics figured out, but this one eludes me.
For example, Madora will walk up to a mob and attack for 4 Attack Points. However, the next attack will cost 5. She is NOT in power stance (unlearned the skill for something else), she is NOT under any neg effects, and she does NOT need to move any closer, and she is the same level of her weapon. And yet, the game still taxes me for Action Points for some reason I cannot figure out. It's really annoying when I've calculated my turn and still come up short of AP for no apparent reason that I can't anticipate at all. It's left me in a some pretty dire situations when I've prepared Madora for a killing blow but all she can do is stand there, staring at her last 4 Attack Points wondering what's going on...then she dies.
This seems to only happen with melee attacks, casters and bows calculate AP properly. Fortunately I'm running a caster-heavy team right now so it's not that big a deal...I really want to try a melee-heavy approach at some point but this is really putting me off.
Has anyone else experienced this? Any explanation?
There's an issue with AI pathfinding that allows PC's to attack a creature that they are not within range of (in melee). The PC is probably an inch away from the attack range causing the game engine to think that the PC needs to move 1 AP towards the target (when really, the PC doesn't move anywhere at all), so the total action cost is +1 what is normal.