Originally Posted by meme
No - the game has not been overly difficult to this point and I suspect that my party is under-powered. The comment on loot is more of a psychological thing; kind of 'exciting' to defeat that really hard critter and then anti-climatic to get really bad loot and find the good loot in the stores. In some sense it is a petty thing but it is prevalent in the last 1/2 of the game which makes me suspect it is a by-product of a not well designed system. I don't mean that to be quite so affront as it could be taken but of all the divinity games I've played this is the first one where it has actually had quite a negative experience.
What changes would you propose that keeps crafting competitive?