Suggestions for new Talents

Jailbreaker
Prerequisites: None
Gives you a bonus point in Lockpicking and you do not need a Lockpick to pick a lock.
Reasoning: Lockpicking is kind of weak right now, especially early game. Taking this talent early allows you to get a jump-start on your Lockpicking character, if you're willing to commit. Extra useful if you actually do wind up in jail somehow.

Mind Over Matter
Prerequisites: None
Gives you 2 bonus points in Telekinesis but you lose a point in Strength.
Reasoning: Mostly for kicks... wondering if anyone would find a use for this one. Telekinesis, after all, is oddly handy at times.

Don't Fear the Reaper
Prerequisites: Witchcraft 5
You cannot die while you have a summon, even if you are reduced to 0 Vitality.
Reasoning: Each other school of magic has a powerful talent for reaching maximum ranks. This would give Witchcraft its own.

Last edited by ScrotieMcB; 17/07/14 04:28 PM.