Originally Posted by Songbird
@ScrotieMcB

I don't think 5 per tick is really punishing enough. I have no problem throwing a heal spell every now and then so that I don't have to sink 15 points into a skill. Maybe 5% of your life wink
It's a lot more punishing than what we have now. smirk

Maybe make it an all-or-nothing thing. Ex: Tenebrium 5 would prevent Rot 5 completely, but Tenebrium 4 wouldn't do anything. Then you could balance whatever damage numbers you need to in order to make it effective; perhaps it would be (Rot number * level), in which case Rot 5 on a level 18 character would do 90 per turn. You'd probably notice that, even with 1600 Life.