Using the LSTools thingy you can unpack the .lsv files. "theoretically" you should be able to use the same trick of replacing the .lsb files to activate a mod mid-game, but youll need to unpack both, copy the .lsb over and then repack.
But, I haven't tried it yet as the only changes i made (after the movement increase, before the change) were creating custom henchmen, which is independent of modifying those files.