Hello guys, new guy around here.
I just would like your advice as I would like to avoid the initial pitfalls with my characters.
I am seeking to make a Warrior/Mage kind of character, which I envision as mostly Warrior that has access to a couple of dramatic and impressive spells he can use rarely to spice things up good... Think like fight fight fight melee melee melee... jump back and conjure some massive inferno or electric storm or anything impressive looking and damaging and get back to fighting.
I don't seek to have access to all schools of magic, just one I will be good at is enough.
How do you suggest to spread my initial points to that end, which magic school to take and what not to do.
For example I heard that Air focus is very good and that I should not train Two Handed weapons skill since some endgame weapon is not working with it or gives it for free or something like that.
Also is there any point to take 1h over 2h weapons if you do not want to use shields?
Thanks!