Conversation system (multiplayer)
- Keep the text above a non-playable or playable character (his lines) onscreen longer or until the player clicks on Continue or selects an answer.
OR
- If both players are close to a character talking, put the text on the usual dialogue box or a similar window.
I am quoting this because it was the most frustrating part about the cooperative mode for me. I took my first foray into it earlier this evening and my coop partner had to read some of the dialog to me so that I wouldn't miss out on what's happening.