Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2016
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Bugfinder General
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Bugfinder General
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Joined: Nov 2016
I like it but only when it makes sense. Clearing an area means you killed all that you found. Surely there are others that can breed or wonder in from off map. Not so many as to be worth grinding but enough to keep you on your toes when you pass through again.

Now the undead (in OS); since you killed the makers of them and all others, there really shouldn't be any regeneration in time. Perhaps there are one or two off map but the guard can take care of that.

Joined: Jul 2004
Location: Canada
enthusiast
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Joined: Jul 2004
Location: Canada
Only if this is scripted as a part of a quest or something that makes sense like Caninelegion mentions.
But as a general rule I prefer when there is not respawning monsters because it will not have the same quality of the tailored encounters made by Larian level designers (or whatever is the title of the persons making the encounters at Larian).

If you want respawning monster to have unlimited loots and/or xp it's better to have some kind of arena or a constrained feature instead of having a generic respawn everywhere.

Joined: Jun 2017
Location: Idaho
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Joined: Jun 2017
Location: Idaho
I'll pass on it. The game would get too grindy. Also feels good to return to somewhere you were before and see the corpses of enemies you've slain weeks ago. Makes it feel like each battle is meaningful and more memorable.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
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